Numberjacks

Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.

Episodes
45

The Trouble With Nothing
EP 1
Playing
0.0

The Trouble With Nothing

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

Going Wrong, Going Long
EP 2
0.0

Going Wrong, Going Long

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

Sphere Today, Gone Tomorrow
EP 3
0.0

Sphere Today, Gone Tomorrow

The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

In, Out, Shake It All About
EP 4
0.0

In, Out, Shake It All About

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

One More Time
EP 5
0.0

One More Time

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

Forward Thinking
EP 6
0.0

Forward Thinking

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

Seven Wonders
EP 7
0.0

Seven Wonders

Getting Heavy
EP 8
0.0

Getting Heavy

Belongings
EP 9
0.0

Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

4 He's A Jolly Good Fellow
EP 10
0.0

4 He's A Jolly Good Fellow

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

Boxing Day
EP 11
0.0

Boxing Day

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

Out Of Order
EP 12
0.0

Out Of Order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Nine Lives
EP 13
0.0

Nine Lives

Takeaway
EP 14
0.0

Takeaway

The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
EP 15
0.0

The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

Stop And Go
EP 16
0.0

Stop And Go

Off Colour
EP 17
0.0

Off Colour

A Game Of Two Halves
EP 18
0.0

A Game Of Two Halves

Out For The Count
EP 19
0.0

Out For The Count

The Container Drainer
EP 20
0.0

The Container Drainer

Tens Moments
EP 21
0.0

Tens Moments

3 Things Good
EP 22
0.0

3 Things Good

Say What You Mean
EP 23
0.0

Say What You Mean

One Won
EP 24
0.0

One Won

Tricky Sixes
EP 25
0.0

Tricky Sixes

May The Fours Be With You
EP 26
0.0

May The Fours Be With You

Best Estimate
EP 27
0.0

Best Estimate

On And Off
EP 28
0.0

On And Off

Zero The Hero
EP 29
0.0

Zero The Hero

Bad Circles
EP 30
0.0

Bad Circles

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

Famous Fives
EP 31
0.0

Famous Fives

Fair Shares
EP 32
0.0

Fair Shares

Being 3
EP 33
0.0

Being 3

Into The Teens
EP 34
0.0

Into The Teens

Slide And Turn
EP 35
0.0

Slide And Turn

Six Of One
EP 36
0.0

Six Of One

Time Trouble
EP 37
0.0

Time Trouble

1, 2, 3, Go
EP 38
0.0

1, 2, 3, Go

More 4
EP 39
0.0

More 4

Almost Human
EP 40
0.0

Almost Human

Two, Four, Six, Eight
EP 41
0.0

Two, Four, Six, Eight

Round And Round
EP 42
0.0

Round And Round

Square Dancing
EP 43
0.0

Square Dancing

Data Day
EP 44
0.0

Data Day

How? What? Check!
EP 45
0.0

How? What? Check!

Loading countdown...