22 Light-Years

22 Light-years draws on a range of visual sources, including photographic negatives, diagrams, found patterned papers, and archival footage. These sources merge, sometimes uncomfortably, with video that was screen-recorded while operating desktop home design software. By creating digital floor plans, landscaping, and roofless homes in real time, and manipulating those videos to move them further away from the software’s intent, Geiser fabricates a digitally lush, elliptical, uncanny world, where home planning never results in a tangible home. The familiar material elements (negatives, diagrams, flower seed packets) wear the skin of the immaterial realm, suggesting time as simultaneous, mutable, and unknown. (janiegeiser.com)

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Colours

Colours

2024

Dots 1 & 2

1965

Metamorphous: Mountains and Streams

Metamorphous: Mountains and Streams

2017

Dull Hope

Dull Hope

Early Abstractions

Early Abstractions

1965

removed

1999

Mediterranean Landscape

Mediterranean Landscape

2021

Zero One

Zero One

2018

Beyond Picasso

1986

Dam$els of Luxury

Dam$els of Luxury

2024

Evolution of the Red Star

1973

Obmaru

Obmaru

1953

Bunnyhood

Bunnyhood

2024

MÜ : Architectures protéiformes

2024

Graphic Variations on Telidon

Graphic Variations on Telidon

1979

Plus Minus

1967

Color Cry

1952

Oblivion

Oblivion

2024

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2024

Vulcania

Vulcania

2020