Fourth Era

In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.

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Intermission

2014

To Teach a Bird to Fly

To Teach a Bird to Fly

2020

Self-Fashion Show

Self-Fashion Show

1976

Slaughterhouse

Slaughterhouse

2001

Drift

Drift

2021

Light Work Mood Disorder

Light Work Mood Disorder

2006

Gloom

Gloom

2017

Šturm und drunk

2019

Words Are Limited, Feelings Are Not

Words Are Limited, Feelings Are Not

2020

Elegy

Elegy

1966

Can Limbo

Can Limbo

2019

Offering

Offering

1978

Perfect Day

Perfect Day

2008

Chinese Ping-Pong

Chinese Ping-Pong

1972

Collective Hum

Collective Hum

2020

Hacia restos insulares

Hacia restos insulares

Duration-Landscape: Cornfield

2010

After Dark

After Dark

2018

Lahemaa

Lahemaa

2010

The Way to My Father’s Village

The Way to My Father’s Village

1988