Living room of the future (FACT edition)
Living room of the future (FACT edition)

Living room of the future (FACT edition)

"The "Living room" of the future"

The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.

Dracula 2000

Dracula 2000

2000

Dracula II: Ascension

Dracula II: Ascension

2003

Sherlock Holmes and the Secret Weapon

Sherlock Holmes and the Secret Weapon

1942

A Tale of Two Cities

A Tale of Two Cities

1935

The Amazing Dr. Clitterhouse

The Amazing Dr. Clitterhouse

1938

Mutants

Mutants

2009

Oliver!

Oliver!

1968

The London Nobody Knows

The London Nobody Knows

1968

Dead Fish

Dead Fish

2005

Night and the City

Night and the City

1950

84 Charing Cross Road

84 Charing Cross Road

1987

Incendiary

Incendiary

2008

If Only

If Only

2004

ARTIFICIAL: Media Production in an Age of AI

ARTIFICIAL: Media Production in an Age of AI

2024

Dot the I

Dot the I

2003

Scenes of a Sexual Nature

Scenes of a Sexual Nature

2006

Truly Madly Deeply

Truly Madly Deeply

1991

Being Julia

Being Julia

2004

How I Killed a Saint

How I Killed a Saint

2004

Soft Targets

Soft Targets

1982